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clone <file name> clone obvar=<file name>
Clone is used to get a usable copy of an object on disk. This is how all objects used in the game are created, except the rare one off objects that do not actually move into the game usually. You must specify the file name of the objects you wish to clone. If an obvar assignment is made then the obvar specified will point to the newly created object.
clone /obj/misc/torch.c clone /obj/weapons/*.wep clone temp=/std/object